Latest gaming publications
An industry expert has suggested that gamers should only play during the evening Video gamers have been urged to play at “reasonable times” to avoid putting extra strain on internet networks during the coronavirus outbreak. Social distancing measures to curb the spread of the virus has led to large numbers of people working from home… Read More
There is no doubt 5G has the potential to revolutionise the way we interact with the physical and virtual world. Yet, guesstimates of how much of a generational shift in technology it will become range from “super-fast internet at some point” to “minority report-like daily lives.” But for gaming technologies such as Virtual Reality (VR), it’s clear that 5G rollout will be a catalyst in mainstream adoption.
Starting with what is usually hyped, we can look at the speeds of 5G. We can probably expect somewhere around 300-1000 Mb/s in the beginning, but there have been tests showcasing speeds towards 25Gb/s in specific environments. For example, in Mitsubishi Electric and NTT DOCOMO’s 5G Outdoor Trials. In these conditions, it would be about 250 times faster than the average speed of 4G. If we equate this to Usain Bolt’s top sprinting speed (about 44km/h), it means 5G would make a person run at 11,180 km/h, or as fast as the fastest unmanned plane in the world, the Hypersonic aircraft X-43A.
Xbox has confirmed its video game streaming service, Project xCloud, will come to the UK in October.
As part of a public preview to test the service, which will enable users to play console-standard games on any mobile device, a trial will run in the UK, US and South Korea next month, the gaming giant has said.
The concept of a “Netflix or Spotify for gaming” isn’t anything new. But unlike films, TV shows, or music, which are relatively passive experiences – i.e. choose the song, playlist, programme, or film, then sit back and relax – games are far more dynamic.